We're nerds from MIT.
Gaming is our obsession.
Perfection is our objective.
Lunarch Studios was conceived in 2010, when our designers—a fiercely competitive team of math olympiad champions, professional poker players, and MIT PhD students—set out on a journey to advance the art of online games through aggressive innovation.
As a company, Lunarch aims to blend the skill and determination of a tech startup with the integrity and craftsmanship of an independent game studio. We are exceptionally quality-focused, innovative, efficient, and unafraid of hard problems.
Over time, Lunarch has grown into a multi-talented 20-person team of gifted math nerds, scientists, engineers, and technical professionals. We aim to develop cutting-edge, intelligent games that use technology to create novel experiences of unexpected depth. Our products are ambitious, one-of-a-kind titles that define new genres and innovate in multiple directions at once.
Our third title, which aims to bring large-scale multiplayer gameplay to the 3D puzzle genre (Portal, The Witness, Zelda, etc.). Published by our friends at Behaviour Interactive.
A clever puzzle game by David Rhee and Elyot Grant. Manipulate surprising contraptions made from sticky, deformable jelly blocks. Awarded a puzzle design grant from Jonathan Blow.
An award-winning strategy game. Described as a "new genre" by PC Gamer, it combines elements of RTS, deckbuilders, and board games. Try it for free!
We currently have no open positions.
Nonetheless, if you can offer something unique or extraordinary, please feel free to get in touch.
Get in touch with us.